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Saturday, 13-Aug-2011 08:09 Email | Share | | Bookmark
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Monday, 5-Apr-2010 09:54 Email | Share | | Bookmark
Darkened- Part III - DiabloFans.com

It made Arthin think suddenly how desperate he must be to be out of the woods.

Night had finally fallen. Arthin Fal was both tired and dirty, and, without words, stopped and collapsed on a log.

"We haven't cleared the woods yet! Come on, get up!" The stranger gave Arthin a sharp nudge with the butt of his dagger.

Arthin sighed and rolled back to his feet, but something caught his eye. He took note of it and, once they resumed their trek, waited until the stranger was in front of him a good deal until he took out his herbology primer. Flipping through the pages as quickly and quietly as he could, while simultaneously being vigilant of the gnarled roots and rocks on the path, was no easy feat, but after several minutes, he found what he was looking for.Elluvian River Weed, one of six somniferous weeds that grow exclusively south of the Wither Range, is known for its heavily sleep-inducing natural potency. It is often found in moist but cool areas, such as glens or creeks. It is easily identified by its red-tipped leaves and dusty pink veins.
Arthin kept a look out for the weed- scanning with his peripherals and stopping very briefly now and then to slice a bit of the plant with his knife when he found some, stuffing it in to a leather pouch at his side. His eyes shifted uneasily from his specimens to the stranger just ahead, wary of any sudden movements on the latter's part. Arthin could not risk jeopardizing his plan- it was the only one he had.

It was the only plan he had to escape to find Char.

He waited then, until they finally broke the fringe of the forest. Traveling south along a slender creek that grew steadily wider and wider with each passing step, they eventually found a grove of pine trees and a large boulder with an overhang that would serve as shelter for the night. The stranger immediately set off in to the dark after they reached it and told Arthin to gather firewood, an uneasy look upon his face. Had Arthin any other thought than that of Char, he might have asked what was bothering him.

As soon as his captor was gone, Arthin swiftly gathered some twigs and kindle, and went about finding pieces of fallen branches and dry, thick logs from fallen trees. He gathered it all together underneath the boulder's protruding shelf and then looked around once more. He then took out his mortar and pestle, grinding down the Elluvian River Weed, scooped up the resultant with a slender instrument, stuffed it in to a vial, and put all of his tools away.

Just as the stranger was coming back through the bows of the pines, Arthin was tucking the vial in his belt, letting his sash hang over it to keep the stranger from noticing. The next part of his plan would be the hardest- getting him to ingest the concoction. He had to wait for the proper moment.

His captor immediately began lighting the fire, striking stone against stone before the kindle to spark it to life. Arthin didn't particularly know how to make a fire, as it had never been a chore he needed to perform, but observed it to be simple enough of an undertaking. Fire had always been an interesting thing to him, in any case. It was a non-sentient, non-bodied mass of chaos that was alive, none-the-less. He knew it to be so- he could feel it inside of him. It was almost exhilarating to watch.

"You know," started the stranger, interrupting Arthin's thoughts momentarily, "I have seen several others of your kind, your lineage. Tetras, Greenspellers, molders of life. Call them what you will, they have all descended from the same ancestors. There was a time, many thousands of years ago, when your kind was quite common, but after many years of undercover assassination on the part of the Aertheran throne, they are mostly gone..."

He waited a moment, considering and poking the fire, and then he abruptly stopped, turning to Arthin, his eyes reflecting the intense heat of the fire, "You know that, right? You know I've come to save you?"

Arthin could not help but to look at him quizzically, "I've... Been in Tangl my whole life. My mother has the power, too, but not my father. My mother said in her childhood she used it and summoned it up without a second thought, but for me, it seems,atlantica gold, it's been much harder. In any case, all these years she's kept me from using it. Now that you've said all this, it's starting to make more sense now. Perhaps..."
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Saturday, 3-Apr-2010 09:32 Email | Share | | Bookmark
RoM Musings I

Anyway, I've been working on going about Silverspring and Logar, gathering materials to donate to the Varanas building project so that I would be allowed to get my elite skill for 15/15. I got all the components ready (3 Zinc Nuggets, 3 vials of Mountain Demon Grass Sap, and 3 Ash Timbers), all refined from basic materials harvested from the world, and am now going to check out the skill I'm about to get. Yes, I'm writing this as I'm playing.

Well, on the way there, I stopped by my mail box,eve isk, and, for some reason unknown to me, I was shipped two free Advanced Skill Reset Stones. I had been asking about them all day in the General channel, along with other things, and have to say it was a happy thing to find in there. Not sure if I'm going to save them or wait, although I get another free one at level 30, I hear.

In any case, I continued to the Varanas Class Hall in the main part of Varanas towards the Varanas Administration district. I have to say,eve isk, the city, itself, is absolutely beautiful. The graphics are all pretty good- they make me enjoy walking through the living world in-game, on my own two feet. I am, however, hoping to buy a permanent mount eventually, once they offer more payment methods. Perhaps an Ostrich,eve isk, they look cool:
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Thursday, 1-Apr-2010 09:40 Email | Share | | Bookmark
Ten Ton Hammer Exclusives The Week in Review

A weekly guide to Ten Ton Hammer’s exclusive content for the week of February 6th The New York Comic-Con takes place this weekend, and Ten Ton Hammer is there to bring you an impressive lineup of MMO panels all day Saturday. Don't have tickets for New York Comic-Con? Can't make the trip? Become a Ten Ton Hammer premium member and you'll get streaming audio courtesy of Vivox and Voon live from the Saturday panels and first access to the video recordings next week! The Voon NYCC '09 broadcast schedule is now posted for your listening enjoyment!

In the meantime,atlantica online gold, the Ten Ton Tractor Beam has been set to maximum, pulling you in with a full week of exclusive reviews, editorials, interviews and more! Below, you&rsquo,atlantica online gold;ll find a handy guide to the latest and greatest MMO content on the ‘net, now presented in glorious 2D! You’re just a click away from the best things you’ll read this weekend, so what are you waiting for?

This week’s hot content:

Exclusive Atlantica Online Interview: Succeeding in the West - The staff at Ten Ton Hammer has been thoroughly impressed by the gameplay we've seen in Atlantica Online over the last few months. With an incredibly solid and stable launch along with a myriad of content updates already integrated into the game, Ten Ton Hammer bestowed Atlantica Online with the top F2P game of 2008 award. Since MMOs never quit being developed, updated, and upgraded, Ten Ton Hammer's Danny "Ralsu" Gourley got in touch with Peter Kang, CEO of NDOORS Interactive, who was gracious enough to answer all of our Atlantica Online questions.

Read the full interview here, and then discuss it in our forums!

Darkeden Review - Every self-respecting geek has dreamed of being a vampire at least once in their lives. Immortality,atlantica online gold, incredible power, and drop-dead gorgeous good looks are all temptations that might draw a person to live the life of the undead. In Joymax's horror-based MMO Darkeden, you're given the opportunity to play as a vampire or a vampire slayer, and the PvP possibilities are endless. The game has been on Cody "Micajah" Bye's radar for a long, long time, and he finally took the game for a spin. How did it fare? Read his Darkeden review to find out more!

Read the full review here, and then discuss it in our forums!

The Comic Book Guy: The Lone Superhero and the MMO Game - The world of superheroes is not only exciting but filled with larger than life characters and adventures. Are the worlds of these individuals larger enough to support an entire MMO game? This is the question we tackle this week and not only do we point out a few of the challenges, but make a number of suggestions that would work.
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Read the full editorial here, and then discuss it in our forums!

More exclusives:

Geeked - "Moderation Privileges" Holic Online Review Top Ten Free-to-Play Games: Trick Question MMOs, the Final Frontier: The Untapped Potential of Sci-Fi IPs Eudemons Online Review WAR: The Implications of A Call to Arms EVE: Apocrypha Expansion Q&A with Arnar Gylfason Geeked - "Self Defense" Secret of the Solstice Review Ten Ton Hammer Review of Dofus Forever Fantasy: Race Speculation in WAR WAR: Is the Sky Really Falling? WoW Comic: Goob & Begud - "Corporate Identity" In the Trenches: Building the Sports MMO
Exclusive guides:

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Druid Hunter Mage Paladin Priest Rogue Shaman Warlock Warrior EQ2:
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Weekly WoW Newsletter- The Overpull Atlantica online gold

Players have options for reading the factual news about the world's most popular MMO, and of course we have the best for World of Warcraft. But where can one go for casual updates, catch up on the latest events, read about the good and bad news in the game - you know the kind that is full of win as well as "teh suck"? The Overpull, a weekly World of Warcraft newsletter written by long time WoW player Jay "Medeor" Johnson. Meander the lands of Azeroth, Outland and Northrend with a guy who has had his fair share of success as well as causing some of the most heinous wipes in anyones' memory.Atlantica online gold

Read the latest edition of the newsletter at The Overpull, and don't forget to sign up on our main World of Warcraft page to have the weekly edition sent directly to your inbox.
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Thursday, 1-Apr-2010 09:36 Email | Share | | Bookmark
Is Bigger Really Better in MMOGs

in Ten Ton Hammer Network Anonymous Atlantica Online Dream of Mirror Online Dungeon Runners Exteel Feature Free Realms Mabinogi Perfect World International Requiem: Bloodymare Runes of Magic Runes of Magic Community Site Shin Megami Tensei: Imagine Ten Ton Hammer Network News Top Ten Free MMOs Vanguard: Saga of Heroes Warrior Epic
Posted February 22nd, 2009 by Ralsu

Ghost Towns, Variety,atlantica gold, and Size All Matter

A diminished economy means that companies have look for ways to decrease production costs. For MMOG fans, that spells smaller worlds at launch with less variety. Drawing from his experience with both F2P and P2P games,atlantica gold, Danny "Ralsu" Gourley considers the ups and downs of expansive virtual worlds:

P2P gamers often stick with one game for longer periods than do F2P gamers,atlantica gold, making a lot of real estate to explore a real boon. Larger worlds also spread out content to give smoother transitions between areas with encounters for different level ranges.

Follow the rest of Ralsu's exploration as he tries to answer the age old question "Is Bigger Really Better?" in this week's Top Ten Free-to-Play Games.

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